In this video, I show you how to load a 3D model(gltf/glb) in your browser using the GLTFLoader class in Three.js. I also tell you the difference between GLTF and GLB models.
00:00 - Trailer
00:08 - Setting up the project with THREE.js
00:59 - Downloading THREE.js
01:51 - Checking whether THREE.js is installed correctly
02:45 - Testing with Live Server Extension
04:15 - Boilerplate code
08:42 - Adding a cube in our scene
10:42 - Download a 3D Model
11:56 - Using GLTFLoader class in THREE.js
15:32 - Switching to GLB instead of GLTF
17:23 - How to add lighting in THREE.js
18:25 - Adding the animate function
20:27 - GLTF vs GLB
You can download the model that I used in the video from here
00:00 - Trailer
00:08 - Setting up the project with THREE.js
00:59 - Downloading THREE.js
01:51 - Checking whether THREE.js is installed correctly
02:45 - Testing with Live Server Extension
04:15 - Boilerplate code
08:42 - Adding a cube in our scene
10:42 - Download a 3D Model
11:56 - Using GLTFLoader class in THREE.js
15:32 - Switching to GLB instead of GLTF
17:23 - How to add lighting in THREE.js
18:25 - Adding the animate function
20:27 - GLTF vs GLB
You can download the model that I used in the video from here
- Категория
- Thingiverse
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