Shin Ultraman // シン・ウルトラマン 空想特撮映画 // From ZBrush to 3D Print // Part 3: Detailing the Pattern

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This is part 3 of sculpting Shin Ultraman in ZBrush. In this video I will cover the sculpting process of detailing the body pattern for 3D print model.

Instead of using Damstandard brush to carve the outer lines of the body pattern, I used frame mesh with polygroup under curve function, inserted curve tubes and subtracted the curve tubes with live boolean.

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