How to EFFECTIVELY Transfer Scan Textures using Substance Designer

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Transferring textures from scans is part of our routine as a Texture Artist in Visual Effects. In the past, this task was often seen as difficult and tedious. Luckily, things have changed for the better over the past years, and I recently learned a technique that completely changed my scan transfer workflow.

In today's technical video, I share with you a quick tip I've learned with my great friend Rod on how to use Substance Designer to successfully transfer scan data into a new mesh with multiple UDIMS.

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⏲ TimeStamps: 00:00

Scan data overview (Maya) ➔ 1:05

Texture Transfer (Substance) ➔ 2:26

Transfer Check (Mari) ➔ 5:27

Final Thoughts and Extra Resources ➔ 6:18

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3d сканер
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