Active Learning Using VR, Sketchfab, and 3D Printing

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Our introductory courses have traditionally used a top down presentation of images and in-formation, often relying on PowerPoint or similar software to explore objects and sites using a carefully selected sequence of viewpoints. While this method of teaching can be useful, it sep-arates students from the process of active exploration. The result is an environment of passive observation in the classroom that is very different from the type independent exploration that is experienced in the field or in a study abroad setting. For the past two years, a small number of our courses have used VR goggles and Sketchfab models to allow a more independent explo-ration of objects and sites. In the classroom, students use Google Street View to “walk” through a site, exploring different perspectives of monuments during lectures and breakout sessions. 3Dvista is used to generate VR tours of locations that include audio as well as “viewshed” maps illustrating the viewer’s position and viewing direction. This year we made VR goggles a required course material, allowing students to independently explore these VR materials outside of class. Collections of Sketchfab models, gathered for our introductory courses, provide a similar op-portunity to virtually interact with and explore objects. Some of the objects have been printed in 3D so that the students can also examine them by hand. This presentation discusses some of the methods and results of our use of these approaches inside and outside of the classroom.


Todd Brenningmeyer, Brian Bergstrom
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3d принтер своими руками
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